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2013年3月6日星期三

Discussion on the Guild Wars 2 Charging Mode


In my opinion a so sophisticated works withstand users test the question of whether to buy, so I to support lifelong buyout system. There is no doubt that Guild Wars 2 is a great masterpiece, his appeal will be self-evident. I believe the buyout system users will be willing to "one-time investment.

Guild Wars 2 is about to enter the Chinese players, but in China, that piece of land of countless Guild Wars 2 will still insist buyout system? Buyout made in China is still very fresh, may be a risk, but the so-called risk is just xx masterpiece. Sell ​​themselves hardcore gamers will be able to drive a large number of players.

The current Chinese market, game companies are adhering to the sets of means a little bit, let the players unknowingly money. As a result, the players swore rubbish the dig with money, specifically how is it that we all know. Really speaking, who would dare to get their own game buyout system? It depends how much the company guilty conscience. Not just because China has yet to buy out the system concept, the more important that the quality of the domestic game, who would dare!

If the buyout system, the players in the demo and will certainly repeated in this game in the end it is worthwhile to look at flowers, "so much money" to play. Assume that China now xxx xxx xxx games with buy-out system, you will not play those games, you had to pay off?

......

Why those games you had to pay again to think so when will tangle?

Those vendors are very smart ah boss. Same sale, another way you can make money. This method is: to play a variety of advertising attractive to go free to play his game, and then one hundred million people saw a thousand people to play, 900 million people play that is rubbish not play, barely four hundred thousand people mixed with the game, anyway, is not to spend money Hunzhuo ...... however, left hundreds of thousands of people, thousands of people "do not know how to think" on the side of the playing side of the pay, and is unknowingly pay how much do not know ... "China is more, there is always that QueXinYan thing." So in China, a network drama, even garbage, also that picking up litter ...

But the fighting is not garbage, buyout made for other games may be "impractical," but they will have a good effect on Guild Wars 2.

Buyout fairness of the system can help stressed that we do not have to know.

First let me feel very good buyout system can eliminate part of the game studio.

Imagine a studio needs hundreds of numbers he will need to spend hundreds of thousands of dollars, a small studio barely holding it, the studio-hook all players hated it!

The second is why, if the buyout rather than cards monthly card because the cards on card is bound to elicit Dianka trading platforms such unscientific things.

I hope that is official only sell for the mall to buy some binding Properties props currency and this currency with a high game currency exchange to recover the players money. Not to say that there will be a players game the exclusive map it, its next point effort, as well as some other activities to more reasonable digestion gold, anyway, if the game buyout system that is bound to the gold will not be as free and point card system as more important, the official did not need to get some unscientific things pit players that point gold. The cards monthly card system often appears Dianka service monthly the card serving this wonderful system, we all know the monthly card to convince the people are certainly higher than the number of cards to convince the people, resulting in even if do not have much time to play the game, also ran monthly card service pit with the sad reminder

These ideas: the above-mentioned problem of the server, and I also hope that the game served as little as possible, because this game is different from the ordinary game upgrade system, open new service to balance the old and new players are not so meaningful to many people to have fun citizenship. And determined not to be divided into telecommunications area and Netcom zone! Cause we all know how strange vendors and how you do not understand. My heart is a great yearning for the concept of darkness and light that game "Let all the players in a server, Guild Wars 2 on the map very large (because there are all kinds of jumping music overlap map thing), so a service if only thousand people, that is not to become a stand-alone.

Strongly hope KongZhong emphasis on player interaction needs, not everyday players in the world channel can only see the variety of the sale of a variety of come.

I want players to serve mandatory role in all the items in the original suit becomes bound to avoid resource unification would impact other clothing. And I have a vision, an account of all of these roles to some things are the same, all roles as long as there is a pro-disciple other roles can not be a pro disciple of others.

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